
Hey everyone. After a lot of back-and-forth with myself, I have decided to postpone the Steam Next Fest entry to 2027.

In this post I explore the various buildings I created and the different states I had to create for each repairable building. I worked in Unreal Engine Blueprints.

Follow along as I explain my high-level though-process of implementing repairable buildings in Unreal Engine Blueprints.

Join me as I take you through the origin of Dwellers of Terra and the early development days. I explore how I came up with the idea and which system I implemented first.